https://youtu.be/qvt2m7P5kSo
That’s impressive, but there’s a lot of ordinance being fired coming down somewhere, and I am assuming those were explosive cannon shells going up. Could they be timed to explode before coming down?
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https://youtu.be/qvt2m7P5kSo
That’s impressive, but there’s a lot of ordinance being fired coming down somewhere, and I am assuming those were explosive cannon shells going up. Could they be timed to explode before coming down?
I'm not even sure of what I am looking at :dunno:
Yes, very impressive...Those outgoing projectiles can be armed and detonated in many ways...I can only speak from my own experience with 60+ year old technology, but it's still valid today...The 20MM ammunition for our M-61A-1 guns the F-105's and F-4's employed came in a variety of flavors...It was all in linkless belts fed through chutes from drums...If all we were doing was proofing the action after a rebuild in the shop, we used dummy, inert rounds with the same weight and dimensions of live ammo...The guns's action did not depend on whether the rounds fired or not, instead the action was all electrically powered at the rate of 6,000 rounds per minute...After the rebuild and action proofing, we fired a burst from the gun mounted on a stand using live ammo with inert projectiles...
In the field for combat, the ordnance could be loaded with a variety of projectiles dependent on the mission including armor piercing (AP), armor piercing incendiary (API), high explosive (HE), high explosive incendiary (HEI), the list goes on...Again dependent on the mission and its intended target, each round could then be armed and detonated in various ways...Simple impact fuses could be used for HE or HEI to detonate in contact with the target...Anti-personnel ordnance might use time delay fuses which were armed on impact and detonated after penetrating the outer layer of a building...AP and API could be fused similarly for use against hardened targets...Proximity fuses were also available against moving targets such as other aircraft or missiles...They were armed and detonated when within a certain distance of a metal target...
All these fuses were preset on the ground by the loader and in a sequence again dependent on the mission...In every case, every sixth round was a tracer with a charge of white phosphorous (WP) sealed in a hard wax in the base of the projectile...The wax burned off at about 75 feet distance from the muzzle, and the presence of oxygen ignited the WP allowing the pilot to adjust aim with the aircraft's directional controls...The sequence of loading, also done on the ground, depended on the mission...As an example, a hardened target with an explosive content such as an underground magazine might be hit with APHE or APHEI followed by HE or HEI...
Ground based guns, such as in the video, are loaded in a manner consistent with the expected target...I can only guess here but in the case of missiles I would expect proximity fuses armed and detonated accordingly...Some fuses are also altimeter activated...The guns themselves, used against incoming missiles, are likely to be aimed and fired by a combination of radar plus heat and light sensors...At sea, torpedoes and depth charges are also fused similarly being armed and detonated by depth and/or proximity...All that is just an overall view, and not meant to be definitive...The variables are endless...:nerd:...Ben
So the light "trail" which appears to be continuous is in fact individual rounds spaced close enough to create that visual effect?
Thank you! :cool:
You're welcome for what little I can contribute...:hatoff:...Ben
That was informative, Ben. I am going to guess that the Israelis have done what I surmised and made the shells that miss disintegrate before they fall back to earth. Btw, what is the proper name for these weapons...chain guns?
I think I’ve been had. Reading the comments, the video looks to be a sophisticated CGI creation.
Sorry about that.
You can’t believe your lyin’ eyes anymore.
One would have come in handy, when I used to fight the freeway wars every day in Houston.:rpg: